top of page
Search
Writer's pictureRealms Asunder

1.1 Update Changelog

We, at Realms Asunder, have been making steady progress to ensure that Realms is the best it can be, but sometimes we make mistakes and we need to fix them. The following is what we’ve updated:


-We noticed that skills are often pushed to the side in version 1.0, so we made them more affordable. The goal is to help those who play-skill based characters be able to do so without them feeling weaker than other characters.

-We also noticed that two-handed weapons are a bit too powerful, so their damage is being reduced slightly.

-We went through the Lore and cleaned up the language.

-There were a few minor rule changes that we updated. They were holdovers from older versions.

-While working on the newer material, we discovered some updates we wanted to include in the core rulebook to blend seamlessly with the new material. (This includes the new term Astral and the new spell type Ammunition.)

-We rebalanced the healing and spell slot potions.

-Upon looking closer, we noticed a few spelling and grammatical mistakes, so those are now fixed.


We are looking for more ways to improve upon the core rulebook, and we have a few more things lined up for future reworks. We’ll be posting more information in our Dev Log as they become more developed. We are still working on the 1.1 character sheet update, but hope to have that done soon.


Sincerely,

The Realms Asunder Team

10 views0 comments

Recent Posts

See All

Changelog 1.2

-Trap spells were removed from the game instead of being focused in the engineering skills. -The three trap spells that already existed...

Dev Log #3

Since the holidays are now over, our team has been working hard to create more content for Realms Asunder. Over the last few months,...

Dev Log #02

With the holidays right around the corner, the Realms team has been working hard to get new material ready for 2020. The biggest update...

Comments


bottom of page